

It’s a shame that they couldn’t manage to get the game running at 60 fps all the time since a game like this really benefits from it and it’s almost jarring whenever you do switch between the two framerates.

This essentially means that you’ll be playing most of the game at 30 fps since most of its battles are against multiple enemies.

Unlike the original releases which performed at a stable 60 fps, Xenoverse 2 on the Switch normally runs at 30 fps, switching to 60 fps when playing one-on-one fights. Where things can be seen as a problem is the game’s framerate. The lowered resolution doesn’t have much impact on the game though, sometimes being unnoticeable if you aren’t trying to spot it. The Switch version runs 1600 x 900 when docked and at 720p in handheld mode Instead of running at full 1080p like its counterparts. If you stand the Switch version of Xenoverse 2 next to any of its previous iterations, it’s obvious that it won’t hold up quite as well. Dragon Ball Xenoverse 2 (Switch) – gameplay images via Bandai Namco
